This script is a "render to texture" like graphic interface that uses the Substance Batch Tools to bake the maps defining the topology of a mesh in just a few clicks.
Updated! Version 1.x uses Batch Tools 6 and can output maps with different values for width and height!
Ever wanted to create easy-to-manage easy-to-deploy robust scripts? WkDevTool is for you!
This tool is a production-proof development framework and environment for Maxscript development. It covers all the aspects of the development, from start to end, and facilitate maintenance, deployement and user support.
You need to export a scene or some information to a text file? Some of your data are in a XML file but you don't know how to import them?
Here is a Maxscript library to read and write XML file easily.
This script encapsulates all the DotNet code required to access and modify XML files in a Maxscript structure that can be easily re-used in any other scripts. No DotNet experience is required to use it.
I prefer writting scripts with a powerfull and efficient text editor rather than the script editor integrated in 3dsMax. Notepad++ is exactly that: it has all you could expect from a code editor plus it's free! I strongly recommend it!
To get the Maxscript syntax color you need to install the following language pack: